SDL_RenderGetD3D11Device

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void SDL_RenderGetD3D11Device(SDL_Renderer* renderer)
    version(!Android && Windows)
    extern (C) @nogc nothrow
    static if(staticBinding)
    static if(sdlSupport >= SDLSupport.sdl2016)
    void
    SDL_RenderGetD3D11Device
  2. pSDL_RenderGetD3D11Device SDL_RenderGetD3D11Device;

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