SDL_RenderGetD3D11Device

Undocumented in source.
  1. void SDL_RenderGetD3D11Device(SDL_Renderer* renderer)
  2. pSDL_RenderGetD3D11Device SDL_RenderGetD3D11Device;
    version(!Android && Windows)
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl2016)
    pSDL_RenderGetD3D11Device SDL_RenderGetD3D11Device;

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