SDL_GameControllerGetAppleSFSymbolsNameForAxis

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. const(char)* SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController* gamecontroller, SDL_GameControllerAxis axis)
    extern (C) @nogc nothrow
    static if(staticBinding)
    static if(sdlSupport >= SDLSupport.sdl2018)
    const(char)*
    SDL_GameControllerGetAppleSFSymbolsNameForAxis
  2. pSDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis;

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