SDL_GameControllerHasRumble

Undocumented in source.
  1. SDL_bool SDL_GameControllerHasRumble(SDL_GameController* gamecontroller)
  2. pSDL_GameControllerHasRumble SDL_GameControllerHasRumble;
    __gshared
    static if(!(staticBinding))
    static if(sdlSupport >= SDLSupport.sdl2018)
    pSDL_GameControllerHasRumble SDL_GameControllerHasRumble;

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