1 /* 2 Copyright (c) 2017-2018 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 */ 27 28 /++ 29 Base class to inherit Dagon applications from. 30 +/ 31 module dagon.core.application; 32 33 import std.stdio; 34 import std.conv; 35 import std.getopt; 36 import std.string; 37 import std.file; 38 import core.stdc.stdlib; 39 40 import dagon.core.libs; 41 import dagon.core.event; 42 43 void exitWithError(string message) 44 { 45 writeln(message); 46 core.stdc.stdlib.exit(1); 47 } 48 49 enum DagonEvent 50 { 51 Exit = -1 52 } 53 54 enum string[GLenum] GLErrorStrings = [ 55 GL_NO_ERROR: "GL_NO_ERROR", 56 GL_INVALID_ENUM: "GL_INVALID_ENUM", 57 GL_INVALID_VALUE: "GL_INVALID_VALUE", 58 GL_INVALID_OPERATION: "GL_INVALID_OPERATION", 59 GL_INVALID_FRAMEBUFFER_OPERATION: "GL_INVALID_FRAMEBUFFER_OPERATION", 60 GL_OUT_OF_MEMORY: "GL_OUT_OF_MEMORY" 61 ]; 62 63 /++ 64 Base class to inherit Dagon applications from. 65 `Application` wraps SDL2 window, loads dynamic link libraries using Derelict, 66 is responsible for initializing OpenGL context and doing main game loop. 67 +/ 68 class Application: EventListener 69 { 70 uint width; 71 uint height; 72 SDL_Window* window = null; 73 SDL_GLContext glcontext; 74 string libdir; 75 76 /++ 77 Constructor. 78 * `winWidth` - window width 79 * `winHeight` - window height 80 * `fullscreen` - if true, the application will run in fullscreen mode 81 * `windowTitle` - window title 82 * `args` - command line arguments 83 +/ 84 this(uint winWidth, uint winHeight, bool fullscreen, string windowTitle, string[] args) 85 { 86 FreetypeSupport ftsup = loadFreetype(); 87 if (ftsup != freetypeSupport) 88 { 89 if (ftsup == FreetypeSupport.badLibrary) 90 writeln("Warning: failed to load some Freetype functions. It seems that you have an old version of Freetype. Dagon will try to use it, but it is recommended to install Freetype 2.8.1 or higher"); 91 else 92 exitWithError("Error: Freetype library is not found. Please, install Freetype 2.8.1"); 93 } 94 95 SDLSupport sdlsup = loadSDL(); 96 if (sdlsup != sdlSupport) 97 { 98 if (sdlsup == SDLSupport.badLibrary) 99 writeln("Warning: failed to load some SDL functions. It seems that you have an old version of SDL. Dagon will try to use it, but it is recommended to install SDL 2.0.5 or higher"); 100 else 101 exitWithError("Error: SDL library is not found. Please, install SDL 2.0.5"); 102 } 103 104 if (SDL_Init(SDL_INIT_EVERYTHING) == -1) 105 exitWithError("Error: failed to init SDL: " ~ to!string(SDL_GetError())); 106 107 width = winWidth; 108 height = winHeight; 109 110 SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); 111 112 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); 113 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); 114 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); 115 SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); 116 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); 117 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); 118 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); 119 120 window = SDL_CreateWindow(toStringz(windowTitle), 121 SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL); 122 if (window is null) 123 exitWithError("Error: failed to create window: " ~ to!string(SDL_GetError())); 124 125 SDL_GL_SetSwapInterval(1); 126 127 glcontext = SDL_GL_CreateContext(window); 128 if (glcontext is null) 129 exitWithError("Error: failed to create OpenGL context: " ~ to!string(SDL_GetError())); 130 131 SDL_GL_MakeCurrent(window, glcontext); 132 133 GLSupport glsup = loadOpenGL(); 134 if (isOpenGLLoaded()) 135 { 136 if (glsup < GLSupport.gl40) 137 { 138 exitWithError("Error: Dagon requires OpenGL 4.0, but it seems that your graphics card does not support it"); 139 } 140 } 141 else 142 { 143 exitWithError("Error: failed to load OpenGL functions. Please, update graphics card driver and make sure it supports OpenGL 4.0"); 144 } 145 146 if (fullscreen) 147 SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN); 148 149 EventManager eventManager = new EventManager(window, width, height); 150 super(eventManager, null); 151 152 // Initialize OpenGL 153 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); 154 glClearDepth(1.0); 155 glDepthFunc(GL_LESS); 156 glEnable(GL_DEPTH_TEST); 157 glEnable(GL_POLYGON_OFFSET_FILL); 158 glCullFace(GL_BACK); 159 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); 160 161 glClear(GL_COLOR_BUFFER_BIT); 162 SDL_GL_SwapWindow(window); 163 164 //checkGLError(); 165 } 166 167 override void onUserEvent(int code) 168 { 169 if (code == DagonEvent.Exit) 170 { 171 exit(); 172 } 173 } 174 175 void onUpdate(double dt) 176 { 177 // Override me 178 } 179 180 void onRender() 181 { 182 // Override me 183 } 184 185 void checkGLError() 186 { 187 GLenum error = GL_NO_ERROR; 188 error = glGetError(); 189 if (error != GL_NO_ERROR) 190 { 191 writefln("OpenGL error %s: %s", error, GLErrorStrings[error]); 192 eventManager.running = false; 193 } 194 } 195 196 void run() 197 { 198 while(eventManager.running) 199 { 200 beginRender(); 201 onUpdate(eventManager.deltaTime); 202 onRender(); 203 endRender(); 204 } 205 } 206 207 void beginRender() 208 { 209 eventManager.update(); 210 processEvents(); 211 } 212 213 void endRender() 214 { 215 debug checkGLError(); 216 SDL_GL_SwapWindow(window); 217 } 218 219 void exit() 220 { 221 eventManager.running = false; 222 } 223 224 ~this() 225 { 226 SDL_GL_DeleteContext(glcontext); 227 SDL_DestroyWindow(window); 228 SDL_Quit(); 229 } 230 }