1 /* 2 Copyright (c) 2017-2018 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 */ 27 28 module dagon.graphics.texture; 29 30 import std.stdio; 31 import std.math; 32 33 import derelict.opengl; 34 35 import dlib.core.memory; 36 import dlib.image.image; 37 import dlib.math.vector; 38 39 import dagon.core.ownership; 40 41 class Texture: Owner 42 { 43 SuperImage image; 44 45 GLuint tex; 46 GLenum format; 47 GLint intFormat; 48 GLenum type; 49 50 int width; 51 int height; 52 int numMipmapLevels; 53 54 Vector2f translation; 55 Vector2f scale; 56 float rotation; 57 58 bool useMipmapFiltering = true; 59 bool useLinearFiltering = true; 60 61 this(Owner o) 62 { 63 super(o); 64 translation = Vector2f(0.0f, 0.0f); 65 scale = Vector2f(1.0f, 1.0f); 66 rotation = 0.0f; 67 } 68 69 this(SuperImage img, Owner o, bool genMipmaps = false) 70 { 71 super(o); 72 translation = Vector2f(0.0f, 0.0f); 73 scale = Vector2f(1.0f, 1.0f); 74 rotation = 0.0f; 75 createFromImage(img, genMipmaps); 76 } 77 78 void createFromImage(SuperImage img, bool genMipmaps = true) 79 { 80 image = img; 81 width = img.width; 82 height = img.height; 83 84 //type = GL_UNSIGNED_BYTE; 85 86 switch (img.pixelFormat) 87 { 88 case PixelFormat.L8: intFormat = GL_R8; format = GL_RED; type = GL_UNSIGNED_BYTE; break; 89 case PixelFormat.LA8: intFormat = GL_RG8; format = GL_RG; type = GL_UNSIGNED_BYTE; break; 90 case PixelFormat.RGB8: intFormat = GL_RGB8; format = GL_RGB; type = GL_UNSIGNED_BYTE; break; 91 case PixelFormat.RGBA8: intFormat = GL_RGBA8; format = GL_RGBA; type = GL_UNSIGNED_BYTE; break; 92 case PixelFormat.RGBA_FLOAT: intFormat = GL_RGBA32F; format = GL_RGBA; type = GL_FLOAT; break; 93 default: 94 writefln("Unsupported pixel format %s", img.pixelFormat); 95 return; 96 } 97 98 glGenTextures(1, &tex); 99 glActiveTexture(GL_TEXTURE0); 100 glBindTexture(GL_TEXTURE_2D, tex); 101 102 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 103 104 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 105 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 106 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); 108 109 //if (DerelictGL.isExtSupported("GL_EXT_texture_filter_anisotropic")) 110 // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f); 111 112 glTexImage2D(GL_TEXTURE_2D, 0, intFormat, width, height, 0, format, type, cast(void*)img.data.ptr); 113 114 //if (genMipmaps) 115 glGenerateMipmap(GL_TEXTURE_2D); 116 117 glBindTexture(GL_TEXTURE_2D, 0); 118 } 119 120 void bind() 121 { 122 if (glIsTexture(tex)) 123 glBindTexture(GL_TEXTURE_2D, tex); 124 125 if (useMipmapFiltering) 126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); 127 else if (useLinearFiltering) 128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 129 else 130 { 131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 132 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 133 } 134 } 135 136 void unbind() 137 { 138 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); 139 glBindTexture(GL_TEXTURE_2D, 0); 140 } 141 142 bool valid() 143 { 144 return cast(bool)glIsTexture(tex); 145 } 146 147 void release() 148 { 149 if (glIsTexture(tex)) 150 glDeleteTextures(1, &tex); 151 if (image) 152 { 153 Delete(image); 154 image = null; 155 } 156 } 157 158 ~this() 159 { 160 release(); 161 } 162 } 163