1 /* 2 Copyright (c) 2017-2022 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 */ 27 28 module dagon.ui.firstpersonview; 29 30 import std.math; 31 32 import dlib.math.vector; 33 import dlib.math.matrix; 34 import dlib.math.quaternion; 35 import dlib.math.transformation; 36 import dlib.math.utils; 37 38 import dagon.core.event; 39 import dagon.core.keycodes; 40 import dagon.core.time; 41 import dagon.graphics.entity; 42 43 class FirstPersonViewComponent: EntityComponent 44 { 45 protected bool _active = true; 46 protected bool _useRelativeMouseMode = true; 47 48 bool mouseActive = true; 49 50 float mouseSensitivity = 0.2f; 51 float axisSensitivity = 20.0f; 52 53 float pitchLimitMax = 60.0f; 54 float pitchLimitMin = -60.0f; 55 56 int prevMouseX = 0; 57 int prevMouseY = 0; 58 59 float pitch = 0.0f; 60 float turn = 0.0f; 61 62 Quaternionf baseOrientation = Quaternionf.identity; 63 64 this(EventManager em, Entity e) 65 { 66 super(em, e); 67 active = true; 68 useRelativeMouseMode = true; 69 reset(); 70 } 71 72 void active(bool mode) @property 73 { 74 _active = mode; 75 prevMouseX = eventManager.mouseX; 76 prevMouseY = eventManager.mouseY; 77 eventManager.setRelativeMouseMode(_useRelativeMouseMode && _active); 78 if (!_active) 79 { 80 eventManager.setMouseToCenter(); 81 } 82 } 83 84 bool active() @property 85 { 86 return _active; 87 } 88 89 void useRelativeMouseMode(bool mode) @property 90 { 91 _useRelativeMouseMode = mode; 92 eventManager.setRelativeMouseMode(_useRelativeMouseMode && _active); 93 } 94 95 bool useRelativeMouseMode() @property 96 { 97 return _useRelativeMouseMode; 98 } 99 100 void reset() 101 { 102 pitch = 0.0f; 103 turn = 0.0f; 104 if (!useRelativeMouseMode) 105 eventManager.setMouseToCenter(); 106 prevMouseX = eventManager.mouseX; 107 prevMouseY = eventManager.mouseY; 108 } 109 110 override void update(Time time) 111 { 112 processEvents(); 113 114 if (_active & mouseActive) 115 { 116 float mouseRelH, mouseRelV; 117 if (useRelativeMouseMode) 118 { 119 mouseRelH = eventManager.mouseRelX * mouseSensitivity; 120 mouseRelV = eventManager.mouseRelY * mouseSensitivity; 121 } 122 else 123 { 124 mouseRelH = (eventManager.mouseX - prevMouseX) * mouseSensitivity; 125 mouseRelV = (eventManager.mouseY - prevMouseY) * mouseSensitivity; 126 } 127 128 float axisV = inputManager.getAxis("vertical") * axisSensitivity * mouseSensitivity; 129 float axisH = inputManager.getAxis("horizontal") * axisSensitivity * mouseSensitivity; 130 131 pitch -= mouseRelV + axisV; 132 turn -= mouseRelH + axisH; 133 134 if (pitch > pitchLimitMax) 135 { 136 pitch = pitchLimitMax; 137 } 138 else if (pitch < pitchLimitMin) 139 { 140 pitch = pitchLimitMin; 141 } 142 143 if (!useRelativeMouseMode) 144 eventManager.setMouseToCenter(); 145 146 prevMouseX = eventManager.mouseX; 147 prevMouseY = eventManager.mouseY; 148 } 149 150 auto rotPitch = rotationQuaternion(Vector3f(1.0f,0.0f,0.0f), degtorad(pitch)); 151 auto rotTurn = rotationQuaternion(Vector3f(0.0f,1.0f,0.0f), degtorad(turn)); 152 153 Quaternionf orientation = baseOrientation * rotTurn * rotPitch; 154 155 entity.transformation = 156 (translationMatrix(entity.position) * 157 orientation.toMatrix4x4 * 158 scaleMatrix(entity.scaling)); 159 160 entity.invTransformation = entity.transformation.inverse; 161 162 if (entity.parent) 163 { 164 entity.absoluteTransformation = entity.parent.absoluteTransformation * entity.transformation; 165 entity.invAbsoluteTransformation = entity.invTransformation * entity.parent.invAbsoluteTransformation; 166 entity.prevAbsoluteTransformation = entity.parent.prevAbsoluteTransformation * entity.prevTransformation; 167 } 168 else 169 { 170 entity.absoluteTransformation = entity.transformation; 171 entity.invAbsoluteTransformation = entity.invTransformation; 172 entity.prevAbsoluteTransformation = entity.prevTransformation; 173 } 174 } 175 176 override void onFocusGain() 177 { 178 mouseActive = true; 179 } 180 181 override void onFocusLoss() 182 { 183 mouseActive = false; 184 } 185 186 void moveForward(float speed) 187 { 188 Vector3f forward = entity.transformation.forward; 189 entity.position -= forward.normalized * speed; 190 } 191 192 void moveBack(float speed) 193 { 194 Vector3f forward = entity.transformation.forward; 195 entity.position += forward.normalized * speed; 196 } 197 198 void strafeRight(float speed) 199 { 200 Vector3f right = entity.transformation.right; 201 entity.position += right.normalized * speed; 202 } 203 204 void strafeLeft(float speed) 205 { 206 Vector3f right = entity.transformation.right; 207 entity.position -= right.normalized * speed; 208 } 209 }