1 /* 2 Copyright (c) 2019-2022 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 */ 27 28 module dagon.game.game; 29 30 import std.stdio; 31 32 import dlib.core.memory; 33 import dlib.core.ownership; 34 35 import dagon.core.bindings; 36 import dagon.core.event; 37 import dagon.core.time; 38 import dagon.core.application; 39 import dagon.core.config; 40 import dagon.graphics.state; 41 import dagon.graphics.entity; 42 import dagon.resource.scene; 43 import dagon.game.renderer; 44 import dagon.game.deferredrenderer; 45 import dagon.game.postprocrenderer; 46 import dagon.game.presentrenderer; 47 import dagon.game.hudrenderer; 48 49 version(Windows) 50 { 51 pragma(lib, "user32"); 52 import core.sys.windows.windows; 53 } 54 55 class Game: Application 56 { 57 Scene currentScene; 58 59 Renderer renderer; 60 DeferredRenderer deferredRenderer; 61 PostProcRenderer postProcessingRenderer; 62 PresentRenderer presentRenderer; 63 HUDRenderer hudRenderer; 64 65 alias deferred = deferredRenderer; 66 alias postProc = postProcessingRenderer; 67 alias present = presentRenderer; 68 alias hud = hudRenderer; 69 70 Configuration config; 71 72 bool dynamicViewport = true; 73 74 this(uint w, uint h, bool fullscreen, string title, string[] args) 75 { 76 config = New!Configuration(this); 77 if (config.fromFile("settings.conf")) 78 { 79 if ("windowWidth" in config.props) 80 w = config.props["windowWidth"].toUInt; 81 if ("windowHeight" in config.props) 82 h = config.props["windowHeight"].toUInt; 83 if ("fullscreen" in config.props) 84 fullscreen = cast(bool)(config.props["fullscreen"].toUInt); 85 if ("windowTitle" in config.props) 86 title = config.props["windowTitle"].toString; 87 version(Windows) if ("hideConsole" in config.props) 88 if (config.props["hideConsole"].toUInt) 89 ShowWindow(GetConsoleWindow(), SW_HIDE); 90 } 91 else 92 { 93 writeln("Warning: no \"settings.conf\" found"); 94 } 95 96 super(w, h, fullscreen, title, args); 97 98 deferredRenderer = New!DeferredRenderer(eventManager, this); 99 renderer = deferredRenderer; 100 postProcessingRenderer = New!PostProcRenderer(eventManager, deferredRenderer.outputBuffer, deferredRenderer.gbuffer, this); 101 presentRenderer = New!PresentRenderer(eventManager, postProcessingRenderer.outputBuffer, this); 102 hudRenderer = New!HUDRenderer(eventManager, this); 103 104 renderer.setViewport(0, 0, eventManager.windowWidth, eventManager.windowHeight); 105 postProcessingRenderer.setViewport(0, 0, eventManager.windowWidth, eventManager.windowHeight); 106 presentRenderer.setViewport(0, 0, eventManager.windowWidth, eventManager.windowHeight); 107 hudRenderer.setViewport(0, 0, eventManager.windowWidth, eventManager.windowHeight); 108 109 deferredRenderer.ssaoEnabled = false; 110 postProcessingRenderer.motionBlurEnabled = false; 111 postProcessingRenderer.glowEnabled = false; 112 postProcessingRenderer.fxaaEnabled = false; 113 postProcessingRenderer.lutEnabled = false; 114 postProcessingRenderer.lensDistortionEnabled = false; 115 } 116 117 override void onUpdate(Time t) 118 { 119 if (currentScene) 120 { 121 currentScene.update(t); 122 123 renderer.scene = currentScene; 124 renderer.update(t); 125 126 postProcessingRenderer.activeCamera = renderer.activeCamera; 127 postProcessingRenderer.update(t); 128 129 presentRenderer.scene = currentScene; 130 presentRenderer.update(t); 131 132 hudRenderer.scene = currentScene; 133 hudRenderer.update(t); 134 } 135 } 136 137 override void onRender() 138 { 139 if (currentScene) 140 { 141 if (currentScene.canRender) 142 { 143 renderer.render(); 144 postProcessingRenderer.render(); 145 presentRenderer.inputBuffer = postProcessingRenderer.outputBuffer; 146 presentRenderer.render(); 147 hudRenderer.render(); 148 } 149 } 150 } 151 152 void resize(int width, int height) 153 { 154 renderer.setViewport(0, 0, width, height); 155 postProcessingRenderer.setViewport(0, 0, width, height); 156 presentRenderer.setViewport(0, 0, width, height); 157 hudRenderer.setViewport(0, 0, width, height); 158 } 159 160 override void onResize(int width, int height) 161 { 162 if (dynamicViewport) 163 resize(width, height); 164 } 165 166 GLuint frameTexture() @property 167 { 168 return presentRenderer.inputBuffer.colorTexture; 169 } 170 }