TTF_RenderText_Shaded_Wrapped

Undocumented in source.
  1. SDL_Surface* TTF_RenderText_Shaded_Wrapped(TTF_Font* font, const(char)* text, SDL_Color fg, SDL_Color bg, uint wrapLength)
  2. pTTF_RenderText_Shaded_Wrapped TTF_RenderText_Shaded_Wrapped;
    __gshared
    static if(bindSDLTTF)
    static if(!(staticBinding))
    static if(sdlTTFSupport >= SDLTTFSupport.sdlTTF2018)
    pTTF_RenderText_Shaded_Wrapped TTF_RenderText_Shaded_Wrapped;

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