1 /* 2 Copyright (c) 2017-2020 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 */ 27 28 module dagon.ui.firstpersonview; 29 30 import std.math; 31 32 import dlib.math.vector; 33 import dlib.math.matrix; 34 import dlib.math.quaternion; 35 import dlib.math.transformation; 36 import dlib.math.utils; 37 38 import dagon.core.event; 39 import dagon.core.keycodes; 40 import dagon.core.time; 41 import dagon.graphics.entity; 42 43 class FirstPersonViewComponent: EntityComponent 44 { 45 int prevMouseX = 0; 46 int prevMouseY = 0; 47 48 float pitch = 0.0f; 49 float turn = 0.0f; 50 51 float mouseSensibility = 0.1f; 52 float axisSensibility = 20.0f; 53 54 bool active = true; 55 bool mouseActive = true; 56 57 float pitchLimitMax = 60.0f; 58 float pitchLimitMin = -60.0f; 59 60 Quaternionf baseOrientation = Quaternionf.identity; 61 62 this(EventManager em, Entity e) 63 { 64 super(em, e); 65 reset(); 66 } 67 68 void reset() 69 { 70 pitch = 0.0f; 71 turn = 0.0f; 72 eventManager.setMouseToCenter(); 73 prevMouseX = eventManager.mouseX; 74 prevMouseY = eventManager.mouseY; 75 } 76 77 override void update(Time time) 78 { 79 processEvents(); 80 81 if (active & mouseActive) 82 { 83 float mouseRelH = (eventManager.mouseX - prevMouseX) * mouseSensibility; 84 float mouseRelV = (eventManager.mouseY - prevMouseY) * mouseSensibility; 85 float axisV = inputManager.getAxis("vertical") * axisSensibility * mouseSensibility; 86 float axisH = inputManager.getAxis("horizontal") * axisSensibility * mouseSensibility; 87 pitch -= mouseRelV + axisV; 88 turn -= mouseRelH + axisH; 89 90 if (pitch > pitchLimitMax) 91 { 92 pitch = pitchLimitMax; 93 } 94 else if (pitch < pitchLimitMin) 95 { 96 pitch = pitchLimitMin; 97 } 98 99 eventManager.setMouse(prevMouseX, prevMouseY); 100 } 101 102 auto rotPitch = rotationQuaternion(Vector3f(1.0f,0.0f,0.0f), degtorad(pitch)); 103 auto rotTurn = rotationQuaternion(Vector3f(0.0f,1.0f,0.0f), degtorad(turn)); 104 105 Quaternionf orientation = baseOrientation * rotTurn * rotPitch; 106 107 entity.transformation = 108 (translationMatrix(entity.position) * 109 orientation.toMatrix4x4 * 110 scaleMatrix(entity.scaling)); 111 112 entity.invTransformation = entity.transformation.inverse; 113 114 if (entity.parent) 115 { 116 entity.absoluteTransformation = entity.parent.absoluteTransformation * entity.transformation; 117 entity.invAbsoluteTransformation = entity.invTransformation * entity.parent.invAbsoluteTransformation; 118 entity.prevAbsoluteTransformation = entity.parent.prevAbsoluteTransformation * entity.prevTransformation; 119 } 120 else 121 { 122 entity.absoluteTransformation = entity.transformation; 123 entity.invAbsoluteTransformation = entity.invTransformation; 124 entity.prevAbsoluteTransformation = entity.prevTransformation; 125 } 126 } 127 128 override void onResize(int width, int height) 129 { 130 prevMouseX = width / 2; 131 prevMouseY = height / 2; 132 } 133 134 override void onFocusGain() 135 { 136 mouseActive = true; 137 } 138 139 override void onFocusLoss() 140 { 141 mouseActive = false; 142 } 143 144 void moveForward(float speed) 145 { 146 Vector3f forward = entity.transformation.forward; 147 entity.position -= forward.normalized * speed; 148 } 149 150 void moveBack(float speed) 151 { 152 Vector3f forward = entity.transformation.forward; 153 entity.position += forward.normalized * speed; 154 } 155 156 void strafeRight(float speed) 157 { 158 Vector3f right = entity.transformation.right; 159 entity.position += right.normalized * speed; 160 } 161 162 void strafeLeft(float speed) 163 { 164 Vector3f right = entity.transformation.right; 165 entity.position -= right.normalized * speed; 166 } 167 }