1 /* 2 Copyright (c) 2017-2020 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 */ 27 28 module dagon.resource.texture; 29 30 import std.stdio; 31 import std.path; 32 33 import dlib.core.memory; 34 import dlib.core.ownership; 35 import dlib.core.stream; 36 import dlib.core.compound; 37 import dlib.image.image; 38 /* 39 import dlib.image.io.bmp; 40 import dlib.image.io.png; 41 import dlib.image.io.tga; 42 import dlib.image.io.jpeg; 43 */ 44 import dlib.image.io.hdr; 45 import dlib.image.unmanaged; 46 import dlib.image.hdri; 47 import dlib.filesystem.filesystem; 48 49 import dagon.graphics.texture; 50 import dagon.graphics.containerimage; 51 import dagon.resource.asset; 52 import dagon.resource.stbi; 53 import dagon.resource.dds; 54 55 class TextureAsset: Asset 56 { 57 UnmanagedImageFactory imageFactory; 58 UnmanagedHDRImageFactory hdrImageFactory; 59 Texture texture; 60 61 this(UnmanagedImageFactory imgfac, UnmanagedHDRImageFactory hdrImgFac, Owner o) 62 { 63 super(o); 64 imageFactory = imgfac; 65 hdrImageFactory = hdrImgFac; 66 texture = New!Texture(this); 67 } 68 69 ~this() 70 { 71 release(); 72 } 73 74 override bool loadThreadSafePart(string filename, InputStream istrm, ReadOnlyFileSystem fs, AssetManager mngr) 75 { 76 string errMsg; 77 78 if (filename.extension == ".hdr" || 79 filename.extension == ".HDR") 80 { 81 Compound!(SuperHDRImage, string) res; 82 res = loadHDR(istrm, hdrImageFactory); 83 texture.image = res[0]; 84 errMsg = res[1]; 85 } 86 else if (filename.extension == ".dds" || 87 filename.extension == ".DDS") 88 { 89 Compound!(ContainerImage, string) res; 90 res = loadDDS(istrm); 91 texture.image = res[0]; 92 errMsg = res[1]; 93 } 94 else 95 { 96 Compound!(SuperImage, string) res; 97 98 switch(filename.extension) 99 { 100 case ".bmp", ".BMP", 101 ".jpg", ".JPG", ".jpeg", ".JPEG", 102 ".png", ".PNG", 103 ".tga", ".TGA", 104 ".gif", ".GIF", 105 ".psd", ".PSD": 106 res = loadImageSTB(istrm, imageFactory); 107 break; 108 default: 109 return false; 110 } 111 112 texture.image = res[0]; 113 errMsg = res[1]; 114 } 115 116 if (texture.image !is null) 117 { 118 return true; 119 } 120 else 121 { 122 writeln(errMsg); 123 return false; 124 } 125 } 126 127 override bool loadThreadUnsafePart() 128 { 129 if (texture.image !is null) 130 { 131 texture.createFromImage(texture.image); 132 if (texture.valid) 133 { 134 return true; 135 } 136 else 137 return false; 138 } 139 else 140 { 141 return false; 142 } 143 } 144 145 override void release() 146 { 147 if (texture) 148 texture.release(); 149 } 150 } 151 152 TextureAsset textureAsset(AssetManager assetManager, string filename) 153 { 154 TextureAsset asset; 155 if (assetManager.assetExists(filename)) 156 { 157 asset = cast(TextureAsset)assetManager.getAsset(filename); 158 } 159 else 160 { 161 asset = New!TextureAsset(assetManager.imageFactory, assetManager.hdrImageFactory, assetManager); 162 assetManager.preloadAsset(asset, filename); 163 } 164 return asset; 165 }