1 /* 2 Copyright (c) 2019-2020 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 */ 27 28 module dagon.ext.newton.world; 29 30 import std.stdio; 31 import std..string; 32 import std.conv; 33 import dlib.core.ownership; 34 import dlib.core.memory; 35 import dlib.math.vector; 36 import bindbc.newton; 37 import dagon.core.event; 38 import dagon.ext.newton.shape; 39 import dagon.ext.newton.rigidbody; 40 41 extern(C) 42 { 43 dFloat newtonWorldRayFilterCallback( 44 const NewtonBody* nbody, 45 const NewtonCollision* shapeHit, 46 const dFloat* hitContact, 47 const dFloat* hitNormal, 48 dLong collisionID, 49 void* userData, 50 dFloat intersectParam) 51 { 52 NewtonRaycaster raycaster = cast(NewtonRaycaster)userData; 53 NewtonRigidBody b = cast(NewtonRigidBody)NewtonBodyGetUserData(nbody); 54 if (raycaster && b) 55 { 56 if (b.raycastable) 57 { 58 Vector3f p = Vector3f(hitContact[0], hitContact[1], hitContact[2]); 59 Vector3f n = Vector3f(hitNormal[0], hitNormal[1], hitNormal[2]); 60 return raycaster.onRayHit(b, p, n, intersectParam); 61 } 62 } 63 64 return 1.0f; 65 } 66 67 uint newtonWorldRayPrefilterCallback( 68 const NewtonBody* nbody, 69 const NewtonCollision* collision, 70 void* userData) 71 { 72 return 1; 73 } 74 75 void newtonSensorContactsProcess( 76 const NewtonJoint* contactJoint, 77 dFloat timestep, 78 int threadIndex) 79 { 80 void* nextContact; 81 uint numContacts = 0; 82 for (void* contact = NewtonContactJointGetFirstContact(contactJoint); contact; contact = nextContact) 83 { 84 nextContact = NewtonContactJointGetNextContact(contactJoint, contact); 85 NewtonContactJointRemoveContact(contactJoint, contact); 86 numContacts++; 87 } 88 89 if (numContacts) 90 { 91 NewtonBody* b0 = NewtonJointGetBody0(contactJoint); 92 NewtonBody* b1 = NewtonJointGetBody1(contactJoint); 93 NewtonRigidBody body0 = cast(NewtonRigidBody)NewtonBodyGetUserData(b0); 94 NewtonRigidBody body1 = cast(NewtonRigidBody)NewtonBodyGetUserData(b1); 95 96 if (body0 && body0.isSensor) 97 { 98 body0.onCollision(body1); 99 } 100 else if (body1 && body1.isSensor) 101 { 102 body1.onCollision(body0); 103 } 104 } 105 } 106 107 int newtonSensorOnAABBOverlapCallback( 108 const NewtonJoint* contact, 109 dFloat timestep, 110 int threadIndex) 111 { 112 return 1; 113 } 114 115 int newtonSensorOnAABBOverlapCancelCallback( 116 const NewtonJoint* contact, 117 dFloat timestep, 118 int threadIndex) 119 { 120 return 0; 121 } 122 } 123 124 interface NewtonRaycaster 125 { 126 float onRayHit(NewtonRigidBody nbody, Vector3f hitPoint, Vector3f hitNormal, float t); 127 } 128 129 class NewtonPhysicsWorld: Owner 130 { 131 EventManager eventManager; 132 NewtonWorld* newtonWorld; 133 int defaultGroupId; 134 int kinematicGroupId; 135 int sensorGroupId; 136 137 this(EventManager eventManager, Owner o) 138 { 139 super(o); 140 eventManager = eventManager; 141 newtonWorld = NewtonCreate(); 142 defaultGroupId = NewtonMaterialGetDefaultGroupID(newtonWorld); 143 kinematicGroupId = createGroupId(); 144 sensorGroupId = createGroupId(); 145 NewtonMaterialSetDefaultElasticity(newtonWorld, defaultGroupId, kinematicGroupId, 0.0f); 146 NewtonMaterialSetDefaultFriction(newtonWorld, defaultGroupId, kinematicGroupId, 0.5f, 0.0f); 147 NewtonMaterialSetCollisionCallback(newtonWorld, sensorGroupId, defaultGroupId, null, &newtonSensorContactsProcess); 148 NewtonMaterialSetCollisionCallback(newtonWorld, kinematicGroupId, sensorGroupId, &newtonSensorOnAABBOverlapCancelCallback, null); 149 } 150 151 int createGroupId() 152 { 153 return NewtonMaterialCreateGroupID(newtonWorld); 154 } 155 156 void loadPlugins(string dir) 157 { 158 NewtonLoadPlugins(newtonWorld, dir.toStringz); 159 void* p = NewtonGetPreferedPlugin(newtonWorld); 160 writeln("Selected plugin: ", NewtonGetPluginString(newtonWorld, p).to!string); 161 } 162 163 void update(double dt) 164 { 165 NewtonUpdate(newtonWorld, dt); 166 } 167 168 NewtonRigidBody createDynamicBody(NewtonCollisionShape shape, float mass) 169 { 170 NewtonRigidBody b = New!NewtonRigidBody(shape, mass, this, this); 171 b.dynamic = true; 172 // TODO: store a list of bodies 173 return b; 174 } 175 176 NewtonRigidBody createStaticBody(NewtonCollisionShape shape) 177 { 178 auto b = createDynamicBody(shape, 0.0f); 179 b.dynamic = false; 180 return b; 181 } 182 183 void raycast(Vector3f pstart, Vector3f pend, NewtonRaycaster raycaster) 184 { 185 NewtonWorldRayCast(newtonWorld, pstart.arrayof.ptr, pend.arrayof.ptr, &newtonWorldRayFilterCallback, cast(void*)raycaster, &newtonWorldRayPrefilterCallback, 0); 186 } 187 188 ~this() 189 { 190 NewtonDestroyAllBodies(newtonWorld); 191 NewtonMaterialDestroyAllGroupID(newtonWorld); 192 NewtonDestroy(newtonWorld); 193 } 194 }