1 /* 2 Copyright (c) 2019-2020 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 */ 27 28 module dagon.ext.newton.character; 29 30 import std.math; 31 import dlib.core.ownership; 32 import dlib.core.memory; 33 import dlib.math.vector; 34 import dlib.math.matrix; 35 import dlib.math.transformation; 36 import dlib.math.quaternion; 37 import dagon.core.event; 38 import dagon.core.time; 39 import dagon.graphics.entity; 40 41 import bindbc.newton; 42 import dagon.ext.newton.world; 43 import dagon.ext.newton.shape; 44 import dagon.ext.newton.rigidbody; 45 46 class NewtonCharacterComponent: EntityComponent 47 { 48 NewtonSphereShape lowerShape; 49 NewtonSphereShape upperShape; 50 NewtonCompoundShape shape; 51 NewtonRigidBody rbody; 52 NewtonRigidBody sensorBody; 53 float height; 54 float mass; 55 bool onGround = false; 56 Vector3f targetVelocity = Vector3f(0.0f, 0.0f, 0.0f); 57 Matrix4x4f prevTransformation; 58 float radius; 59 float shapeRadius; 60 float eyeHeight; 61 62 this(NewtonPhysicsWorld world, Entity e, float height, float mass) 63 { 64 super(world.eventManager, e); 65 this.height = height; 66 this.mass = mass; 67 radius = height * 0.5f; 68 shapeRadius = radius * 0.5f; 69 eyeHeight = height * 0.5f; 70 lowerShape = New!NewtonSphereShape(shapeRadius, world); 71 lowerShape.setTransformation(translationMatrix(Vector3f(0.0f, -shapeRadius, 0.0f))); 72 upperShape = New!NewtonSphereShape(shapeRadius, world); 73 upperShape.setTransformation(translationMatrix(Vector3f(0.0f, shapeRadius, 0.0f))); 74 NewtonCollisionShape[2] shapes = [lowerShape, upperShape]; 75 shape = New!NewtonCompoundShape(shapes, world); 76 77 rbody = world.createDynamicBody(shape, mass); 78 rbody.groupId = world.kinematicGroupId; 79 rbody.raycastable = false; 80 rbody.enableRotation = false; 81 82 Quaternionf rot = e.rotation; 83 rbody.transformation = 84 translationMatrix(e.position) * 85 rot.toMatrix4x4; 86 NewtonBodySetMatrix(rbody.newtonBody, rbody.transformation.arrayof.ptr); 87 prevTransformation = Matrix4x4f.identity; 88 89 rbody.createUpVectorConstraint(Vector3f(0.0f, 1.0f, 0.0f)); 90 rbody.gravity = Vector3f(0.0f, -20.0f, 0.0f); 91 92 Vector3f sensorSize = Vector3f(radius, radius * 0.5f, radius); 93 auto sensorShape = New!NewtonBoxShape(sensorSize, world); 94 sensorBody = world.createDynamicBody(sensorShape, 1.0f); 95 sensorBody.groupId = world.sensorGroupId; 96 sensorBody.sensor = true; 97 sensorBody.collisionCallback = &onSensorCollision; 98 } 99 100 void onSensorCollision(NewtonRigidBody sensorBody, NewtonRigidBody otherBody) 101 { 102 onGround = true; 103 } 104 105 void updateVelocity() 106 { 107 Vector3f velocityChange = targetVelocity - rbody.velocity; 108 velocityChange.y = 0.0f; 109 rbody.velocity = rbody.velocity + velocityChange; 110 111 onGround = false; 112 auto m = rbody.transformation * translationMatrix(Vector3f(0.0f, -radius, 0.0f)); 113 NewtonBodySetMatrix(sensorBody.newtonBody, m.arrayof.ptr); 114 115 targetVelocity = Vector3f(0.0f, 0.0f, 0.0f); 116 } 117 118 override void update(Time t) 119 { 120 rbody.update(t.delta); 121 122 entity.prevTransformation = prevTransformation; 123 124 entity.position = rbody.position.xyz; 125 entity.transformation = rbody.transformation * scaleMatrix(entity.scaling); 126 entity.invTransformation = entity.transformation.inverse; 127 entity.rotation = rbody.rotation; 128 129 entity.absoluteTransformation = entity.transformation; 130 entity.invAbsoluteTransformation = entity.invTransformation; 131 entity.prevAbsoluteTransformation = entity.prevTransformation; 132 133 prevTransformation = entity.transformation; 134 } 135 136 void move(Vector3f direction, float speed) 137 { 138 targetVelocity += direction * speed; 139 } 140 141 void jump(float height) 142 { 143 if (onGround) 144 { 145 float jumpSpeed = sqrt(2.0f * height * -rbody.gravity.y); 146 Vector3f v = rbody.velocity; 147 v.y = jumpSpeed; 148 rbody.velocity = v; 149 onGround = false; 150 } 151 } 152 153 void duck() 154 { 155 // TODO 156 //eyeHeight = 0.0f; 157 } 158 159 void unduck() 160 { 161 // TODO 162 //eyeHeight = height * 0.5f; 163 } 164 165 Vector3f position() 166 { 167 return rbody.position.xyz; 168 } 169 170 Vector3f eyePoint() 171 { 172 return rbody.position.xyz + Vector3f(0.0f, eyeHeight, 0.0f); 173 } 174 } 175 176 NewtonCharacterComponent makeCharacter(Entity entity, NewtonPhysicsWorld world, float height, float mass) 177 { 178 return New!NewtonCharacterComponent(world, entity, height, mass); 179 }