1 /* 2 Copyright (c) 2017-2018 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 */ 27 28 module dagon.resource.texture; 29 30 import std.stdio; 31 import std.path; 32 33 import dlib.core.memory; 34 import dlib.core.ownership; 35 import dlib.core.stream; 36 import dlib.core.compound; 37 import dlib.image.image; 38 import dlib.image.io.bmp; 39 import dlib.image.io.png; 40 import dlib.image.io.tga; 41 import dlib.image.io.jpeg; 42 import dlib.image.io.hdr; 43 import dlib.image.unmanaged; 44 import dlib.image.hdri; 45 import dlib.filesystem.filesystem; 46 47 import dagon.graphics.texture; 48 import dagon.graphics.compressedimage; 49 import dagon.resource.asset; 50 import dagon.resource.dds; 51 52 class TextureAsset: Asset 53 { 54 UnmanagedImageFactory imageFactory; 55 UnmanagedHDRImageFactory hdrImageFactory; 56 Texture texture; 57 58 this(UnmanagedImageFactory imgfac, UnmanagedHDRImageFactory hdrImgFac, Owner o) 59 { 60 super(o); 61 imageFactory = imgfac; 62 hdrImageFactory = hdrImgFac; 63 texture = New!Texture(this); 64 } 65 66 ~this() 67 { 68 release(); 69 } 70 71 override bool loadThreadSafePart(string filename, InputStream istrm, ReadOnlyFileSystem fs, AssetManager mngr) 72 { 73 string errMsg; 74 75 if (filename.extension == ".hdr" || 76 filename.extension == ".HDR") 77 { 78 Compound!(SuperHDRImage, string) res; 79 res = loadHDR(istrm, hdrImageFactory); 80 texture.image = res[0]; 81 errMsg = res[1]; 82 } 83 else if (filename.extension == ".dds" || 84 filename.extension == ".DDS") 85 { 86 Compound!(CompressedImage, string) res; 87 res = loadDDS(istrm); 88 texture.image = res[0]; 89 errMsg = res[1]; 90 } 91 else 92 { 93 Compound!(SuperImage, string) res; 94 95 switch(filename.extension) 96 { 97 case ".bmp", ".BMP": 98 res = loadBMP(istrm, imageFactory); 99 break; 100 case ".jpg", ".JPG", ".jpeg", ".JPEG": 101 res = loadJPEG(istrm, imageFactory); 102 break; 103 case ".png", ".PNG": 104 res = loadPNG(istrm, imageFactory); 105 break; 106 case ".tga", ".TGA": 107 res = loadTGA(istrm, imageFactory); 108 break; 109 default: 110 return false; 111 } 112 113 texture.image = res[0]; 114 errMsg = res[1]; 115 } 116 117 if (texture.image !is null) 118 { 119 return true; 120 } 121 else 122 { 123 writeln(errMsg); 124 return false; 125 } 126 } 127 128 override bool loadThreadUnsafePart() 129 { 130 if (texture.image !is null) 131 { 132 texture.createFromImage(texture.image); 133 if (texture.valid) 134 { 135 return true; 136 } 137 else 138 return false; 139 } 140 else 141 { 142 return false; 143 } 144 } 145 146 override void release() 147 { 148 if (texture) 149 texture.release(); 150 } 151 } 152 153 TextureAsset textureAsset(AssetManager assetManager, string filename) 154 { 155 TextureAsset asset; 156 if (assetManager.assetExists(filename)) 157 { 158 asset = cast(TextureAsset)assetManager.getAsset(filename); 159 } 160 else 161 { 162 asset = New!TextureAsset(assetManager.imageFactory, assetManager.hdrImageFactory, assetManager); 163 assetManager.preloadAsset(asset, filename); 164 } 165 return asset; 166 }