ShaderParameter.initUniform

Undocumented in source. Be warned that the author may not have intended to support it.
class ShaderParameter(T)
override
void
initUniform
()
if (
is(T == bool) ||
is(T == int)
||
is(T == float)
||
is(T == Vector2f)
||
is(T == Vector3f)
||
is(T == Vector4f)
||
is(T == Color4f)
||
is(T == Matrix4x4f)
)

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