1 /*
2 Copyright (c) 2017-2018 Timur Gafarov
3 
4 Boost Software License - Version 1.0 - August 17th, 2003
5 Permission is hereby granted, free of charge, to any person or organization
6 obtaining a copy of the software and accompanying documentation covered by
7 this license (the "Software") to use, reproduce, display, distribute,
8 execute, and transmit the Software, and to prepare derivative works of the
9 Software, and to permit third-parties to whom the Software is furnished to
10 do so, all subject to the following:
11 
12 The copyright notices in the Software and this entire statement, including
13 the above license grant, this restriction and the following disclaimer,
14 must be included in all copies of the Software, in whole or in part, and
15 all derivative works of the Software, unless such copies or derivative
16 works are solely in the form of machine-executable object code generated by
17 a source language processor.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25 DEALINGS IN THE SOFTWARE.
26 */
27 
28 module dagon.graphics.texture;
29 
30 import std.stdio;
31 import std.math;
32 
33 import dlib.core.memory;
34 import dlib.image.color;
35 import dlib.image.image;
36 import dlib.math.vector;
37 
38 import dagon.core.libs;
39 import dagon.core.ownership;
40 
41 class Texture: Owner
42 {
43     SuperImage image;
44     
45     GLuint tex;
46     GLenum format;
47     GLint intFormat;
48     GLenum type;
49     
50     int width;
51     int height;
52     int numMipmapLevels;
53     
54     Vector2f translation;
55     Vector2f scale;
56     float rotation;
57     
58     bool useMipmapFiltering = true;
59     bool useLinearFiltering = true;
60 
61     this(Owner o)
62     {
63         super(o);
64         translation = Vector2f(0.0f, 0.0f);
65         scale = Vector2f(1.0f, 1.0f);
66         rotation = 0.0f;
67     }
68 
69     this(SuperImage img, Owner o, bool genMipmaps = false)
70     {
71         super(o);
72         translation = Vector2f(0.0f, 0.0f);
73         scale = Vector2f(1.0f, 1.0f);
74         rotation = 0.0f;
75         createFromImage(img, genMipmaps);
76     }
77 
78     void createFromImage(SuperImage img, bool genMipmaps = true)
79     {
80         image = img;
81         width = img.width;
82         height = img.height;
83 
84         switch (img.pixelFormat)
85         {
86             case PixelFormat.L8:         intFormat = GL_R8;      format = GL_RED;  type = GL_UNSIGNED_BYTE; break;
87             case PixelFormat.LA8:        intFormat = GL_RG8;     format = GL_RG;   type = GL_UNSIGNED_BYTE; break;
88             case PixelFormat.RGB8:       intFormat = GL_RGB8;    format = GL_RGB;  type = GL_UNSIGNED_BYTE; break;
89             case PixelFormat.RGBA8:      intFormat = GL_RGBA8;   format = GL_RGBA; type = GL_UNSIGNED_BYTE; break;
90             case PixelFormat.RGBA_FLOAT: intFormat = GL_RGBA32F; format = GL_RGBA; type = GL_FLOAT; break;
91             default:
92                 writefln("Unsupported pixel format %s", img.pixelFormat);
93                 return;
94         }
95 
96         glGenTextures(1, &tex);
97         glActiveTexture(GL_TEXTURE0);
98         glBindTexture(GL_TEXTURE_2D, tex);
99 
100         //glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
101         
102         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
103         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
104         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
105         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
106         
107         //if (DerelictGL.isExtSupported("GL_EXT_texture_filter_anisotropic"))
108         //    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f);
109        
110         glTexImage2D(GL_TEXTURE_2D, 0, intFormat, width, height, 0, format, type, cast(void*)img.data.ptr);
111 
112         //if (genMipmaps)
113         glGenerateMipmap(GL_TEXTURE_2D);
114 
115         glBindTexture(GL_TEXTURE_2D, 0);
116     }
117 
118     void bind()
119     {
120         if (glIsTexture(tex))
121             glBindTexture(GL_TEXTURE_2D, tex);
122             
123         if (useMipmapFiltering)
124             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
125         else if (useLinearFiltering)
126             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
127         else
128         {
129             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
130             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
131         }
132     }
133 
134     void unbind()
135     {
136         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
137         glBindTexture(GL_TEXTURE_2D, 0);
138     }
139     
140     bool valid()
141     {
142         return cast(bool)glIsTexture(tex);
143     }
144     
145     Color4f sample(float u, float v)
146     {
147         int x = cast(int)floor(u * width);
148         int y = cast(int)floor(v * height);
149         return image[x, y];
150     }
151 
152     void release()
153     {
154         if (glIsTexture(tex))
155             glDeleteTextures(1, &tex);
156         if (image)
157         {
158             Delete(image);
159             image = null;
160         }
161     }
162 
163     ~this()
164     {
165         release();
166     }
167 }