SDL_RenderGeometryRaw

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. int SDL_RenderGeometryRaw(SDL_Renderer* renderer, SDL_Texture* texture, const(float)* xy, int xy_stride, const(SDL_Color)* color, int color_stride, const(float)* uv, int uv_stride, int num_vertices, const(void)* indices, int num_indices, int size_indices)
  2. int SDL_RenderGeometryRaw(SDL_Renderer* renderer, SDL_Texture* texture, const(float)* xy, int xy_stride, const(int)* color, int color_stride, const(float)* uv, int uv_stride, int num_vertices, const(void)* indices, int num_indices, int size_indices)
    extern (C) @nogc nothrow
    static if(staticBinding)
    static if(sdlSupport >= SDLSupport.sdl2018)
    static if(!(sdlSupport >= SDLSupport.sdl2020))
    int
    SDL_RenderGeometryRaw
    (,,
    const(float)* xy
    ,,
    const(int)* color
    ,,
    const(float)* uv
    ,,,
    const(void)* indices
    ,,)
  3. pSDL_RenderGeometryRaw SDL_RenderGeometryRaw;

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