TTF_RenderText_Shaded

Undocumented in source.
  1. SDL_Surface* TTF_RenderText_Shaded(TTF_Font* , const(char)* , SDL_Color , SDL_Color )
  2. pTTF_RenderText_Shaded TTF_RenderText_Shaded;
    __gshared
    static if(bindSDLTTF)
    static if(!(staticBinding))
    pTTF_RenderText_Shaded TTF_RenderText_Shaded;

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