1 /* 2 Copyright (c) 2017-2018 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 */ 27 28 module dagon.graphics.filters.hdr; 29 30 import dagon.core.libs; 31 import dagon.core.ownership; 32 import dagon.graphics.postproc; 33 import dagon.graphics.framebuffer; 34 import dagon.graphics.texture; 35 import dagon.graphics.rc; 36 37 enum Tonemapper 38 { 39 Reinhard = 0, 40 Hable = 1, 41 ACES = 2, 42 Parametric = 3 43 } 44 45 class PostFilterHDR: PostFilter 46 { 47 private string vs = import("HDR.vs"); 48 private string fs = import("HDR.fs"); 49 50 override string vertexShader() 51 { 52 return vs; 53 } 54 55 override string fragmentShader() 56 { 57 return fs; 58 } 59 60 GLint fbPositionLoc; 61 GLint colorTableLoc; 62 GLint exposureLoc; 63 GLint tonemapFunctionLoc; 64 GLint useLUTLoc; 65 GLint vignetteLoc; 66 GLint useVignetteLoc; 67 GLint fbVelocityLoc; 68 GLint useMotionBlurLoc; 69 GLint motionBlurSamplesLoc; 70 GLint shutterFpsLoc; 71 GLint timeStepLoc; 72 GLint parametricCurveKLoc; 73 74 bool autoExposure = false; 75 76 float minLuminance = 0.1f; 77 float maxLuminance = 100000.0f; 78 float keyValue = 0.5f; 79 float adaptationSpeed = 4.0f; 80 81 float exposure = 0.5f; 82 Tonemapper tonemapFunction = Tonemapper.ACES; 83 float parametricTonemapperLinearity = 0.2; 84 85 GLuint velocityTexture; 86 bool mblurEnabled = false; 87 int motionBlurSamples = 20; 88 float shutterFps = 60.0; 89 float shutterSpeed = 1.0 / 60.0; 90 91 Texture colorTable; 92 Texture vignette; 93 94 this(Framebuffer inputBuffer, Framebuffer outputBuffer, Owner o) 95 { 96 super(inputBuffer, outputBuffer, o); 97 98 fbPositionLoc = glGetUniformLocation(shaderProgram, "fbPosition"); 99 colorTableLoc = glGetUniformLocation(shaderProgram, "colorTable"); 100 exposureLoc = glGetUniformLocation(shaderProgram, "exposure"); 101 tonemapFunctionLoc = glGetUniformLocation(shaderProgram, "tonemapFunction"); 102 useLUTLoc = glGetUniformLocation(shaderProgram, "useLUT"); 103 vignetteLoc = glGetUniformLocation(shaderProgram, "vignette"); 104 useVignetteLoc = glGetUniformLocation(shaderProgram, "useVignette"); 105 fbVelocityLoc = glGetUniformLocation(shaderProgram, "fbVelocity"); 106 useMotionBlurLoc = glGetUniformLocation(shaderProgram, "useMotionBlur"); 107 motionBlurSamplesLoc = glGetUniformLocation(shaderProgram, "motionBlurSamples"); 108 shutterFpsLoc = glGetUniformLocation(shaderProgram, "shutterFps"); 109 timeStepLoc = glGetUniformLocation(shaderProgram, "timeStep"); 110 parametricCurveKLoc = glGetUniformLocation(shaderProgram, "parametricCurveK"); 111 } 112 113 override void bind(RenderingContext* rc) 114 { 115 super.bind(rc); 116 117 glActiveTexture(GL_TEXTURE2); 118 glBindTexture(GL_TEXTURE_2D, velocityTexture); 119 120 glActiveTexture(GL_TEXTURE3); 121 if (colorTable) 122 colorTable.bind(); 123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 125 glActiveTexture(GL_TEXTURE0); 126 127 glActiveTexture(GL_TEXTURE4); 128 if (vignette) 129 vignette.bind(); 130 131 glActiveTexture(GL_TEXTURE5); 132 glBindTexture(GL_TEXTURE_2D, inputBuffer.gbuffer.positionTexture); 133 134 glActiveTexture(GL_TEXTURE0); 135 136 glUniform1i(fbPositionLoc, 5); 137 glUniform1i(fbVelocityLoc, 2); 138 glUniform1i(colorTableLoc, 3); 139 glUniform1f(exposureLoc, exposure); 140 glUniform1i(tonemapFunctionLoc, tonemapFunction); 141 glUniform1i(useLUTLoc, (colorTable !is null)); 142 glUniform1i(vignetteLoc, 4); 143 glUniform1i(useVignetteLoc, (vignette !is null)); 144 glUniform1i(useMotionBlurLoc, mblurEnabled); 145 glUniform1i(motionBlurSamplesLoc, motionBlurSamples); 146 glUniform1f(shutterFpsLoc, shutterFps); 147 glUniform1f(timeStepLoc, rc.eventManager.deltaTime); 148 glUniform1f(parametricCurveKLoc, 1.0 - parametricTonemapperLinearity); 149 } 150 151 override void unbind(RenderingContext* rc) 152 { 153 glActiveTexture(GL_TEXTURE2); 154 glBindTexture(GL_TEXTURE_2D, 0); 155 156 glActiveTexture(GL_TEXTURE3); 157 if (colorTable) 158 colorTable.unbind(); 159 160 glActiveTexture(GL_TEXTURE4); 161 if (vignette) 162 vignette.unbind(); 163 164 glActiveTexture(GL_TEXTURE5); 165 glBindTexture(GL_TEXTURE_2D, 0); 166 167 glActiveTexture(GL_TEXTURE0); 168 } 169 }